# Config version. Do not change this config-version = "2.7" # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25565" # What should be the MOTD? motd = "<#09add3>A Velocity Server" # What should we display for the maximum number of players? show-max-players = 500 # Should we authenticate players with Mojang? By default, this is on. online-mode = true # Should the proxy enforce the new public key security standard? By default, this is on. force-key-authentication = true # If client's ISP/AS sent from this proxy is different from the one from Mojang's # authentication server, the player is kicked. This disallows some VPN and proxy # connections but is a weak form of protection. prevent-client-proxy-connections = false # Should we forward IP addresses and other data to backend servers? # - "none": No forwarding will be done. All players will appear to be connecting from the proxy and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use if you run servers using Minecraft 1.12 or lower. # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard plugin. Use if you run servers using Minecraft 1.12 or lower, or if they don't support modern. # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. player-info-forwarding-mode = "bungeeguard" # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. # The file is expected to be UTF-8 encoded and not empty. forwarding-secret-file = "forwarding.secret" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. # # If your network runs one modpack consistently, use ping-passthrough = "mods" instead for a nicer display in the server list. announce-forge = false # If enabled and the proxy is in online mode, Velocity will kick # any existing player who is online if a duplicate connection attempt is made. kick-existing-players = false # Should Velocity pass server list ping requests to a backend server? # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png will determine the initial server list ping response. # - "mods": Passes only the mod list from your backend server into the response. The first server in your try list with a mod list will be used. # - "description": Uses the description and mod list from the backend server. The first server in the try list that responds is used for the description and mod list. # - "all": Uses the backend server's response as the proxy response. Velocity configuration is used as fallback. ping-passthrough = "all" # If not enabled (default is true) player IP addresses will be replaced by in logs enable-player-address-logging = true [servers] dewdemolisher = "127.0.0.1:30010" johnside = "127.0.0.1:30009" bloxelcom = "127.0.0.1:30012" beta = "127.0.0.1:30011" # In what order we should try servers when a player logs in or is kicked from a server. try = [ "dewdemolisher" ] [forced-hosts] # Configure your forced hosts here. "mc.jimbosfiles.com" = [ "dewdemolisher" ] "john.jimbosfiles.com" = [ "johnside" ] "blox.jimbosfiles.com" = [ "bloxelcom" ] "beta.jimbosfiles.com" = [ "beta" ] [advanced] # How large a Minecraft packet has to be before we compress it. compression-threshold = 256 # How much compression should be done (from 0-9). The default is -1, which uses the default level of 6. compression-level = -1 # How fast (in milliseconds) are clients allowed to connect after the last connection? By default, this is three seconds. Disable this by setting this to 0. login-ratelimit = 3000 # Specify a custom timeout for connection timeouts here. The default is five seconds. connection-timeout = 5000 # Specify a read timeout for connections here. The default is 30 seconds. read-timeout = 30000 # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then don't enable it. haproxy-protocol = false # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. tcp-fast-open = false # Enables BungeeCord plugin messaging channel support on Velocity. bungee-plugin-message-channel = true # Shows ping requests to the proxy from clients. show-ping-requests = false # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly # loses connection to the server without an explicit disconnect message by attempting to fall the # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You # can disable this setting to use the BungeeCord behavior. failover-on-unexpected-server-disconnect = true # Declares the proxy commands to 1.13+ clients. announce-proxy-commands = true # Enables the logging of commands log-command-executions = false # Enables logging of player connections when connecting to the proxy, switching servers # and disconnecting from the proxy. log-player-connections = true # Allows players transferred from other hosts via the # Transfer packet (Minecraft 1.20.5) to be received. accepts-transfers = false [query] enabled = false port = 25577 map = "Velocity" show-plugins = false