1174 lines
46 KiB
YAML
1174 lines
46 KiB
YAML
## Notes
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# This is the config file for EssentialsX.
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# This config was generated for version 2.21.0-dev+107-7b02d22.
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# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
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# If you receive an error when Essentials loads, ensure that:
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# - No tabs are present: YAML only allows spaces
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# - Indents are correct: YAML hierarchy is based entirely on indentation
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# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
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# - Text with symbols is enclosed in single or double quotation marks
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# If you need help, you can join the EssentialsX community: https://essentialsx.net/community.html
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# Essentials (Global)
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# A color code between 0-9 or a-f. Set to 'none' to disable.
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# In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
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ops-name-color: 'none'
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# The character(s) to prefix all nicknames, so that you know they are not true usernames.
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# Users with essentials.nick.hideprefix will not be prefixed with the character(s)
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nickname-prefix: '~'
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# The maximum length allowed in nicknames. The nickname prefix is not included in this.
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max-nick-length: 15
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# A list of phrases that cannot be used in nicknames. You can include regular expressions here.
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# Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
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nick-blacklist:
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#- Notch
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#- '^Dinnerbone'
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# When this option is enabled, nickname length checking will exclude color codes in player names.
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# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
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ignore-colors-in-max-nick-length: false
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# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
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# able to see that they are online while vanished.
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hide-displayname-in-vanish: true
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# Disable this if you have any other plugin, that modifies the displayname of a user.
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change-displayname: true
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# This option will cause Essentials to show players' displaynames instead of usernames when tab completing Essentials commands.
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change-tab-complete-name: false
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# When this option is enabled, the (tab) player list will be updated with the displayname.
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# The value of change-displayname (above) has to be true.
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change-playerlist: true
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# When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
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# This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
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# The value of change-displayname (above) has to be true.
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# Do not edit this setting unless you know what you are doing!
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#add-prefix-suffix: false
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# When this option is enabled, player prefixes will be shown in the playerlist.
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# This feature only works for Minecraft version 1.8 and higher.
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# This value of change-playerlist has to be true
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add-prefix-in-playerlist: true
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# When this option is enabled, player suffixes will be shown in the playerlist.
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# This feature only works for Minecraft version 1.8 and higher.
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# This value of change-playerlist has to be true
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add-suffix-in-playerlist: true
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# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
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# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
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# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
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teleport-safety: true
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# This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations.
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# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
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force-disable-teleport-safety: false
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# If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
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# safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
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force-safe-teleport-location: false
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# If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
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# If this is set to true, Essentials will dismount the player's passengers before teleporting.
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# If this is set to false, attempted teleports will be canceled with a warning.
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teleport-passenger-dismount: true
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# The delay, in seconds, required between /home, /tp, etc.
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teleport-cooldown: 0
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# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
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teleport-delay: 0
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# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
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# This will also prevent the player attacking other players.
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teleport-invulnerability: 4
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# Whether to make all teleportations go to the center of the block; where the x and z coordinates decimal become .5
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teleport-to-center: true
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# The delay, in seconds, required between /heal or /feed attempts.
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heal-cooldown: 60
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# Do you want to remove potion effects when healing a player?
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remove-effects-on-heal: true
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# Near Radius
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# The default radius with /near
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# Used to use chat radius but we are going to make it separate.
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near-radius: 200
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# What to prevent from /item and /give.
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# e.g item-spawn-blacklist: 10,11,46
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item-spawn-blacklist:
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# Set this to true if you want permission based item spawn rules.
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# Note: The blacklist above will be ignored then.
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# Example permissions (these go in your permissions manager):
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# - essentials.itemspawn.item-all
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# - essentials.itemspawn.item-[itemname]
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# - essentials.itemspawn.item-[itemid]
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# - essentials.give.item-all
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# - essentials.give.item-[itemname]
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# - essentials.give.item-[itemid]
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# - essentials.unlimited.item-all
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# - essentials.unlimited.item-[itemname]
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# - essentials.unlimited.item-[itemid]
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# - essentials.unlimited.item-bucket # Unlimited liquid placing
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#
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# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
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permission-based-item-spawn: false
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# Mob limit on the /spawnmob command per execution.
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spawnmob-limit: 10
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# Shall we notify users when using /lightning?
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warn-on-smite: true
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# Shall we drop items instead of adding to inventory if the target inventory is full?
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drop-items-if-full: false
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# Essentials Mail Notification
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# Should we notify players if they have no new mail?
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notify-no-new-mail: true
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# Specifies the duration (in seconds) between each time a player is notified of mail they have.
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# Useful for servers with a lot of mail traffic.
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notify-player-of-mail-cooldown: 60
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# The motd and rules are now configured in the files motd.txt and rules.txt.
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# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
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# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
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# In this state, which plugin 'wins' appears to be almost random.
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#
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# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
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# To force essentials to take 'god' alias 'god' to 'egod'.
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# See https://bukkit.fandom.com/wiki/Commands.yml#aliases for more information.
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overridden-commands:
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# - god
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# - info
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# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
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# You should not have to disable commands used in other plugins, they will automatically get priority.
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# See https://bukkit.fandom.com/wiki/Commands.yml#aliases to map commands to other plugins.
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disabled-commands:
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# - nick
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# - clear
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# Whether or not Essentials should show detailed command usages.
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# If set to false, Essentials will collapse all usages in to one single usage message.
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verbose-command-usages: true
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# These commands will be shown to players with socialSpy enabled.
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# You can add commands from other plugins you may want to track or
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# remove commands that are used for something you dont want to spy on.
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# Set - '*' in order to listen on all possible commands.
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socialspy-commands:
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- msg
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- w
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- r
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- mail
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- m
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- t
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- whisper
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- emsg
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- tell
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- er
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- reply
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- ereply
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- email
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- action
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- describe
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- eme
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- eaction
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- edescribe
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- etell
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- ewhisper
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- pm
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# Whether the private and public messages from muted players should appear in the social spy.
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# If so, they will be differentiated from those sent by normal players.
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socialspy-listen-muted-players: true
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# Whether social spy should spy on private messages or just the commands from the list above.
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# If false, social spy will only monitor commands from the list above.
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socialspy-messages: true
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# Whether social spy should use formatted display names which may include color.
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# If false, social spy will use only the actual player names.
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socialspy-uses-displaynames: true
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# The following settings listen for when a player changes worlds.
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# If you use another plugin to control speed and flight, you should change these to false.
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# When a player changes world, should EssentialsX reset their flight?
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# This will disable flight if the player does not have essentials.fly.
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world-change-fly-reset: true
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# When a player changes world, should we reset their speed according to their permissions?
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# This resets the player's speed to the default if they don't have essentials.speed.
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# If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
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world-change-speed-reset: true
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# Mute Commands
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# These commands will be disabled when a player is muted.
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# Use '*' to disable every command.
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# Essentials already disabled Essentials messaging commands by default.
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# It only cares about the root command, not args after that (it sees /f chat the same as /f)
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mute-commands:
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- f
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- kittycannon
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# - '*'
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# If you do not wish to use a permission system, you can define a list of 'player perms' below.
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# This list has no effect if you are using a supported permissions system.
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# If you are using an unsupported permissions system, simply delete this section.
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# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
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# These are the permissions without the "essentials." part.
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#
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# To enable this feature, please set use-bukkit-permissions to false.
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player-commands:
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- afk
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- afk.auto
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- back
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- back.ondeath
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- balance
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- balance.others
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- balancetop
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- build
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- chat.color
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- chat.format
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- chat.shout
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- chat.question
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- clearinventory
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- compass
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- depth
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- delhome
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- getpos
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- geoip.show
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- help
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- helpop
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- home
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- home.others
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- ignore
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- info
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- itemdb
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- kit
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- kits.tools
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- list
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- mail
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- mail.send
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- me
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- motd
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- msg
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- msg.color
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- nick
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- near
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- pay
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- ping
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- protect
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- r
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- rules
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- renamehome
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- realname
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- seen
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- sell
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- sethome
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- setxmpp
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- signs.create.protection
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- signs.create.trade
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- signs.break.protection
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- signs.break.trade
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- signs.use.balance
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- signs.use.buy
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- signs.use.disposal
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- signs.use.enchant
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- signs.use.free
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- signs.use.gamemode
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- signs.use.heal
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- signs.use.info
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- signs.use.kit
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- signs.use.mail
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- signs.use.protection
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- signs.use.repair
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- signs.use.sell
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- signs.use.time
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- signs.use.trade
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- signs.use.warp
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- signs.use.weather
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- spawn
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- suicide
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- time
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- tpa
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- tpaccept
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- tpahere
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- tpdeny
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- warp
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- warp.list
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- world
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- worth
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- xmpp
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# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
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# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
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# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
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# Default is true.
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use-bukkit-permissions: true
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# When this option is enabled, one-time use kits (ie. delay < 0) will be
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# removed from the /kit list when a player can no longer use it
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skip-used-one-time-kits-from-kit-list: false
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# When enabled, armor from kits will automatically be equipped as long as the player's armor slots are empty.
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kit-auto-equip: false
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# Determines the functionality of the /createkit command.
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# If this is true, /createkit will give the user a link with the kit code.
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# If this is false, /createkit will add the kit to the kits.yml config file directly.
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# Default is false.
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pastebin-createkit: false
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# Determines if /createkit will generate kits using NBT item serialization.
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# If this is true, /createkit will store items as NBT; otherwise, it will use Essentials' human-readable item format.
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# By using NBT serialization, /createkit can store items with complex metadata such as shulker boxes and weapons with custom attributes.
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# WARNING: This option only works on 1.15.2+ Paper servers, and it will bypass any custom serializers from other plugins such as Magic.
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# WARNING: When creating kits via /createkit with this option enabled, you will not be able to downgrade your server with these kit items.
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# This option only affects /createkit - you can still create kits by hand in `kits.yml` using Essentials' human-readable item format.
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# Default is false.
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use-nbt-serialization-in-createkit: false
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# Essentials Sign Control
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# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
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# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
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# Essentials colored sign support will be enabled when any sign types are enabled.
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# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
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enabledSigns:
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#- color
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#- balance
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#- buy
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#- sell
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#- trade
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#- free
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#- warp
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#- kit
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#- mail
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#- enchant
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#- gamemode
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#- heal
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#- info
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#- spawnmob
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#- repair
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#- time
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#- weather
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#- anvil
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#- cartography
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#- disposal
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#- grindstone
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#- loom
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#- smithing
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#- workbench
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# How many times per second can Essentials signs be interacted with per player.
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# Values should be between 1-20, 20 being virtually no lag protection.
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# Lower numbers will reduce the possibility of lag, but may annoy players.
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sign-use-per-second: 4
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# Allow item IDs on pre-existing signs on 1.13 and above.
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# You cannot use item IDs on new signs, but this will allow players to interact with signs that
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# were placed before 1.13.
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allow-old-id-signs: false
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# List of sign names Essentials should not protect. This feature is especially useful when
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# another plugin provides a sign that EssentialsX provides, but Essentials overrides.
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# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
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# Essentials's, then simply add kit below and Essentials will not protect it.
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#
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# See https://github.com/drtshock/Essentials/pull/699 for more information.
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unprotected-sign-names:
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#- kit
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# Backup runs a custom batch/bash command at a specified interval.
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# The server will save the world before executing the backup command, and disable
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# saving during the backup to prevent world corruption or other conflicts.
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# Backups can also be triggered manually with /backup.
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backup:
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# Interval in minutes.
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interval: 30
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# If true, the backup task will run even if there are no players online.
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always-run: false
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# Unless you add a valid backup command or script here, this feature will be useless.
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# Use 'save-all' to simply force regular world saving without backup.
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# The example command below utilizes rdiff-backup: https://rdiff-backup.net/
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#command: 'rdiff-backup World1 backups/World1'
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# Set this true to enable permission per warp.
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per-warp-permission: false
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# Sort output of /list command by groups.
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# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
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# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
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list:
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# To merge groups, list the groups you wish to merge
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#Staff: owner admin moderator
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Admins: owner admin
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# To limit groups, set a max user limit
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#builder: 20
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# To hide groups, set the group as hidden
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#default: hidden
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# Uncomment the line below to simply list all players with no grouping
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#Players: '*'
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# Displays real names in /list next to players who are using a nickname.
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real-names-on-list: false
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# More output to the console.
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debug: false
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# Set the locale for all messages.
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# If you don't set this, the default locale of the server will be used.
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# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
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# Don't forget to remove the # in front of the line.
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# For more information, visit https://essentialsx.net/wiki/Locale.html
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#locale: en
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# Should EssentialsX use player's language instead of the server's when sending messages?
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# This is useful if you want to use a different language for your server than for your players.
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# For example, if you have your server set to English and a player who speaks French, you can set this to true
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# and EssentialsX will send messages in French to the player and messages in the console as English.
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# If a player's language is not known, the server's language (or one defined above) will be used.
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per-player-locale: false
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# Change the default primary and secondary colours used in EssentialsX messages.
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# Some messages may use custom colours, which will need to be edited in the appropriate message files.
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# For more information on customising messages, see https://essentialsx.net/wiki/Locale.html
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message-colors:
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primary: '#ffaa00'
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secondary: '#ff5555'
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# Turn off god mode when people leave the server.
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remove-god-on-disconnect: false
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# Auto-AFK
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# After this timeout in seconds, the user will be set as AFK.
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# This feature requires the player to have essentials.afk.auto node.
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# Set to -1 for no timeout.
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auto-afk: 300
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# Auto-AFK Kick
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# After this timeout in seconds, the user will be kicked from the server.
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# essentials.afk.kickexempt node overrides this feature.
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# Set to -1 for no timeout.
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auto-afk-kick: -1
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# Set this to true, if you want to freeze the player, if the player is AFK.
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# Other players or monsters can't push the player out of AFK mode then.
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# This will also enable temporary god mode for the AFK player.
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# The player has to use the command /afk to leave the AFK mode.
|
|
freeze-afk-players: false
|
|
|
|
# When the player is AFK, should he be able to pickup items?
|
|
# Enable this, when you don't want people idling in mob traps.
|
|
disable-item-pickup-while-afk: false
|
|
|
|
# This setting controls if a player is marked as active on interaction.
|
|
# When this setting is false, the player would need to manually un-AFK using the /afk command.
|
|
cancel-afk-on-interact: true
|
|
|
|
# Should we automatically remove afk status when a player moves?
|
|
# Player will be removed from AFK on chat/command regardless of this setting.
|
|
# Disable this to reduce server lag.
|
|
cancel-afk-on-move: true
|
|
|
|
# Should we automatically remove afk status when a player sends a chat message?
|
|
cancel-afk-on-chat: true
|
|
|
|
# Should AFK players be ignored when other players are trying to sleep?
|
|
# When this setting is false, players won't be able to skip the night if some players are AFK.
|
|
# Users with the permission node essentials.sleepingignored will always be ignored.
|
|
sleep-ignores-afk-players: true
|
|
|
|
# Should vanished players be ignored when other players are trying to sleep?
|
|
# When this setting is false, player's won't be able to skip the night if vanished players are not sleeping.
|
|
# Users with the permission node essentials.sleepingignored will always be ignored.
|
|
sleep-ignores-vanished-player: true
|
|
|
|
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
|
|
# should not interfere with the AFK player's list name.
|
|
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
|
|
afk-list-name: "none"
|
|
|
|
# When a player enters or exits AFK mode, should the AFK notification be broadcast
|
|
# to the entire server, or just to the player?
|
|
# When this setting is false, only the player will be notified upon changing their AFK state.
|
|
broadcast-afk-message: true
|
|
|
|
# You can disable the death messages of Minecraft here.
|
|
death-messages: true
|
|
|
|
# How should essentials handle players with the essentials.keepinv permission who have items with
|
|
# curse of vanishing when they die?
|
|
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
|
|
# Defaults to "keep"
|
|
vanishing-items-policy: keep
|
|
|
|
# How should essentials handle players with the essentials.keepinv permission who have items with
|
|
# curse of binding when they die?
|
|
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
|
|
# Defaults to "keep"
|
|
binding-items-policy: keep
|
|
|
|
# When players die, should they receive the coordinates they died at?
|
|
send-info-after-death: false
|
|
|
|
# Should players with permissions be able to join and part silently?
|
|
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
|
|
# In addition, people with essentials.silentjoin.vanish will be vanished on join.
|
|
allow-silent-join-quit: false
|
|
|
|
# You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
|
|
# or set this to "" to hide the message entirely.
|
|
|
|
# Available placeholders:
|
|
# {PLAYER} - The player's displayname.
|
|
# {USERNAME} - The player's username.
|
|
# {PREFIX} - The player's prefix.
|
|
# {SUFFIX} - The player's suffix.
|
|
# {ONLINE} - The number of players online.
|
|
# {UNIQUE} - The number of unique players to join the server.
|
|
# {UPTIME} - The amount of time the server has been online.
|
|
custom-join-message: "none"
|
|
custom-quit-message: "none"
|
|
|
|
# You can set a custom join message for users who join with a new username here.
|
|
# This message will only be used if a user has joined before and have since changed their username.
|
|
# This will be displayed INSTEAD OF custom-join-message, so if you intend to keep them similar, make sure they match.
|
|
# Set this to "none" to use the the "custom-join-message" above for every join.
|
|
|
|
# Available placeholders:
|
|
# {PLAYER} - The player's displayname.
|
|
# {USERNAME} - The player's username.
|
|
# {OLDUSERNAME} - The player's old username.
|
|
# {PREFIX} - The player's prefix.
|
|
# {SUFFIX} - The player's suffix.
|
|
# {ONLINE} - The number of players online.
|
|
# {UNIQUE} - The number of unique players to join the server.
|
|
# {UPTIME} - The amount of time the server has been online.
|
|
custom-new-username-message: "none"
|
|
|
|
# Should Essentials override the vanilla "Server Full" message with its own from the language file?
|
|
# Set to false to keep the vanilla message.
|
|
use-custom-server-full-message: true
|
|
|
|
# You can disable join and quit messages when the player count reaches a certain limit.
|
|
# When the player count is below this number, join/quit messages will always be shown.
|
|
# Set this to -1 to always show join and quit messages regardless of player count.
|
|
hide-join-quit-messages-above: -1
|
|
|
|
# Add worlds to this list, if you want to automatically disable god mode there.
|
|
no-god-in-worlds:
|
|
# - world_nether
|
|
|
|
# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
|
|
# This applies to /world, /back, /tp[a|o][here|all], but not warps.
|
|
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
|
|
# This does not affect the /home command, there is a separate toggle below for this.
|
|
world-teleport-permissions: false
|
|
|
|
# The number of items given if the quantity parameter is left out in /item or /give.
|
|
# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
|
|
# are not enabled, any number higher than the maximum stack size results in more than one stack.
|
|
default-stack-size: -1
|
|
|
|
# Over-sized stacks are stacks that ignore the normal max stack size.
|
|
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
|
|
# How many items should be in an over-sized stack?
|
|
oversized-stacksize: 64
|
|
|
|
# Allow repair of enchanted weapons and armor.
|
|
# If you set this to false, you can still allow it for certain players using the permission.
|
|
# essentials.repair.enchanted
|
|
repair-enchanted: true
|
|
|
|
# Allow 'unsafe' enchantments in kits and item spawning.
|
|
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
|
|
unsafe-enchantments: false
|
|
|
|
# The maximum range from the player that the /tree and /bigtree commands can spawn trees.
|
|
tree-command-range-limit: 300
|
|
|
|
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
|
|
#If you set this to true any plugin that uses teleport will have the previous location registered.
|
|
register-back-in-listener: false
|
|
|
|
#Delay to wait before people can cause attack damage after logging in.
|
|
login-attack-delay: 5
|
|
|
|
#Set the max fly speed, values range from 0.1 to 1.0
|
|
max-fly-speed: 0.8
|
|
|
|
#Set the max walk speed, values range from 0.1 to 1.0
|
|
max-walk-speed: 0.8
|
|
|
|
#Set the maximum amount of mail that can be sent within a minute.
|
|
mails-per-minute: 1000
|
|
|
|
# Set the maximum time /mute can be used for in seconds.
|
|
# Set to -1 to disable, and essentials.mute.unlimited can be used to override.
|
|
max-mute-time: -1
|
|
|
|
# Set the maximum time /tempban can be used for in seconds.
|
|
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
|
|
max-tempban-time: -1
|
|
|
|
# Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
|
|
# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
|
|
# If false, /r goes to the last person that messaged you.
|
|
last-message-reply-recipient: true
|
|
|
|
# If last-message-reply-recipient is enabled for a particular player,
|
|
# this specifies the duration, in seconds, that would need to elapse for the
|
|
# reply-recipient to update when receiving a message.
|
|
# Default is 180 (3 minutes)
|
|
last-message-reply-recipient-timeout: 180
|
|
|
|
# Changes the default /reply functionality.
|
|
# If true, /reply will not check if the person you're replying to has vanished.
|
|
# If false, players will not be able to /reply to players who they can no longer see due to vanish.
|
|
last-message-reply-vanished: false
|
|
|
|
# Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
|
|
milk-bucket-easter-egg: true
|
|
|
|
# Toggles whether or not the fly status message should be sent to players on join
|
|
send-fly-enable-on-join: true
|
|
|
|
# Set to true to enable per-world permissions for setting time for individual worlds with essentials commands.
|
|
# This applies to /time, /day, /eday, /night, /enight, /etime.
|
|
# Give someone permission to teleport to a world with essentials.time.world.<worldname>.
|
|
world-time-permissions: false
|
|
|
|
# Specify cooldown for both Essentials commands and external commands as well.
|
|
# All commands do not start with a Forward Slash (/). Instead of /msg, write msg
|
|
#
|
|
# Wildcards are supported. E.g.
|
|
# - '*i*': 50
|
|
# adds a 50 second cooldown to all commands that include the letter i
|
|
#
|
|
# EssentialsX supports regex by starting the command with a caret ^
|
|
# For example, to target commands starting with ban and not banip the following would be used:
|
|
# '^ban([^ip])( .*)?': 60 # 60 seconds /ban cooldown.
|
|
# Note: If you have a command that starts with ^, then you can escape it using backslash (\). e.g. \^command: 123
|
|
command-cooldowns:
|
|
# feed: 100 # 100 second cooldown on /feed command
|
|
# '*': 5 # 5 Second cooldown on all commands
|
|
|
|
# Whether command cooldowns should be persistent past server shutdowns
|
|
command-cooldown-persistence: true
|
|
|
|
# Whether NPC balances should be listed in balance ranking features such as /balancetop.
|
|
# NPC balances can include features like factions from FactionsUUID plugin.
|
|
npcs-in-balance-ranking: false
|
|
|
|
# Allow bulk buying and selling signs when the player is sneaking.
|
|
# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
|
|
allow-bulk-buy-sell: true
|
|
|
|
# Allow selling of items with custom names with the /sell command.
|
|
# This may be useful to prevent players accidentally selling named items.
|
|
allow-selling-named-items: false
|
|
|
|
# Delay for the MOTD display for players on join, in milliseconds.
|
|
# This has no effect if the MOTD command or permission are disabled.
|
|
# This can also be set to -1 to completely disable the join MOTD all together.
|
|
delay-motd: 0
|
|
|
|
# A list of commands that should have their complementary confirm commands enabled by default.
|
|
# This is empty by default, for the latest list of valid commands see the latest source config.yml.
|
|
default-enabled-confirm-commands:
|
|
#- pay
|
|
#- clearinventory
|
|
|
|
# Where should Essentials teleport players when they are freed from jail?
|
|
# You can set to "back" to have them teleported to where they were before they were jailed, "spawn" to have them
|
|
# teleport to spawn, or "off" to not have them teleport.
|
|
teleport-when-freed: back
|
|
|
|
# Whether or not jail time should only be counted while the user is online.
|
|
# If true, a jailed player's time will only decrement when they are online.
|
|
jail-online-time: false
|
|
|
|
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
|
|
# Set to 0 for no timeout.
|
|
tpa-accept-cancellation: 120
|
|
|
|
# The maximum number of simultaneous tpa requests that can be pending for any player.
|
|
# Once past this threshold, old requests will instantly time out.
|
|
# Defaults to 5.
|
|
tpa-max-requests: 5
|
|
|
|
# Allow players to set hats by clicking on their helmet slot.
|
|
allow-direct-hat: true
|
|
|
|
# Allow in-game players to specify a world when running /broadcastworld.
|
|
# If false, running /broadcastworld in-game will always send a message to the player's current world.
|
|
# This doesn't affect running the command from the console, where a world is always required.
|
|
allow-world-in-broadcastworld: true
|
|
|
|
# Consider water blocks as "safe," therefore allowing players to teleport
|
|
# using commands such as /home or /spawn to a location that is occupied
|
|
# by water blocks
|
|
is-water-safe: false
|
|
|
|
# Should the usermap try to sanitise usernames before saving them?
|
|
# You should only change this to false if you use Minecraft China.
|
|
safe-usermap-names: true
|
|
|
|
# Should Essentials output logs when a command block executes a command?
|
|
# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
|
|
log-command-block-commands: true
|
|
|
|
# Set the maximum speed for projectiles spawned with /fireball.
|
|
max-projectile-speed: 8
|
|
|
|
# Set the maximum amount of lore lines a user can set with the /itemlore command.
|
|
# Users with the essentials.itemlore.bypass permission will be able to bypass this limit.
|
|
max-itemlore-lines: 10
|
|
|
|
# Should EssentialsX check for updates?
|
|
# If set to true, EssentialsX will show notifications when a new version is available.
|
|
# This uses the public GitHub API and no identifying information is sent or stored.
|
|
update-check: true
|
|
|
|
## Homes
|
|
|
|
# Allows people to set their bed during the day.
|
|
# This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
|
|
update-bed-at-daytime: true
|
|
|
|
# Set to true to enable per-world permissions for using homes to teleport between worlds.
|
|
# This applies to the /home command only.
|
|
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
|
|
world-home-permissions: false
|
|
|
|
# Allow players to have multiple homes.
|
|
# Players need essentials.sethome.multiple before they can have more than 1 home.
|
|
# You can set the default number of multiple homes using the 'default' rank below.
|
|
# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
|
|
# To grant different home amounts to different people, you need to define a 'home-rank' below.
|
|
# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
|
|
# For more information, visit http://wiki.ess3.net/wiki/Multihome
|
|
sethome-multiple:
|
|
default: 3
|
|
vip: 5
|
|
staff: 10
|
|
|
|
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
|
|
# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
|
|
|
|
# Controls whether players need the permission "essentials.home.compass" in order to point
|
|
# the player's compass at their first home.
|
|
#
|
|
# Leaving this as false will retain Essentials' original behaviour, which is to always
|
|
# change the compass' direction to point towards their first home.
|
|
compass-towards-home-perm: false
|
|
|
|
# If no home is set, would you like to send the player to spawn?
|
|
# If set to false, players will not be teleported when they run /home without setting a home first.
|
|
spawn-if-no-home: true
|
|
|
|
# Should players be asked to provide confirmation for homes which they attempt to overwrite?
|
|
confirm-home-overwrite: false
|
|
|
|
## Economy
|
|
|
|
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
|
|
|
|
# You can control the values of items that are sold to the server by using the /setworth command.
|
|
|
|
# Defines the balance with which new players begin. Defaults to 0.
|
|
starting-balance: 0
|
|
|
|
# Defines the cost to use the given commands PER USE.
|
|
# Some commands like /repair have sub-costs, check the wiki for more information.
|
|
command-costs:
|
|
# /example costs $1000 PER USE
|
|
#example: 1000
|
|
# /kit tools costs $1500 PER USE
|
|
#kit-tools: 1500
|
|
|
|
# Set this to a currency symbol you want to use.
|
|
# Remember, if you want to use special characters in this document,
|
|
# such as accented letters, you MUST save the file as UTF-8, not ANSI.
|
|
currency-symbol: '$'
|
|
|
|
# Enable this to make the currency symbol appear at the end of the amount rather than at the start.
|
|
# For example, the euro symbol typically appears after the current amount.
|
|
currency-symbol-suffix: false
|
|
|
|
# Set the maximum amount of money a player can have.
|
|
# The amount is always limited to 10 trillion because of the limitations of a java double.
|
|
max-money: 10000000000000
|
|
|
|
# Set the minimum amount of money a player can have (must be above the negative of max-money).
|
|
# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
|
|
min-money: -10000
|
|
|
|
# Enable this to log all interactions with trade/buy/sell signs and sell command.
|
|
economy-log-enabled: false
|
|
|
|
# Enable this to also log all transactions from other plugins through Vault.
|
|
# This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
|
|
economy-log-update-enabled: false
|
|
|
|
# Minimum acceptable amount to be used in /pay.
|
|
minimum-pay-amount: 0.001
|
|
|
|
# Enable this to block users who try to /pay another user which ignore them.
|
|
pay-excludes-ignore-list: false
|
|
|
|
# Whether or not users with a balance less than or equal to $0 should be shown in balance-top.
|
|
# Setting to false will not show people with balances <= 0 in balance-top.
|
|
# NOTE: After reloading the config, you must also run '/baltop force' for this to appear
|
|
show-zero-baltop: true
|
|
|
|
# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
|
|
#
|
|
# "#,##0.00" is how the majority of countries display currency.
|
|
#currency-format: "#,##0.00"
|
|
|
|
# Format currency symbols. Some locales use , and . interchangeably.
|
|
# Some formats do not display properly in-game due to faulty Minecraft font rendering.
|
|
#
|
|
# For 1.234,50 use de-DE
|
|
# For 1,234.50 use en-US
|
|
# For 1'234,50 use fr-ch
|
|
#currency-symbol-format-locale: en-US
|
|
|
|
## Help
|
|
|
|
# Show other plugins commands in help.
|
|
non-ess-in-help: true
|
|
|
|
# Hide plugins which do not give a permission.
|
|
# You can override a true value here for a single plugin by adding a permission to a user/group.
|
|
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
|
|
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
|
|
hide-permissionless-help: true
|
|
|
|
## EssentialsX Chat
|
|
|
|
# You need to install EssentialsX Chat for this section to work.
|
|
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
|
|
|
|
chat:
|
|
|
|
# If EssentialsX Chat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
|
|
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
|
|
# Users with essentials.chat.shout can override this by prefixing their message with an exclamation mark (!)
|
|
# Users with essentials.chat.question can override this by prefixing their message with a question mark (?)
|
|
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section.
|
|
radius: 0
|
|
|
|
# Chat formatting can be done in two ways, you can either define a standard format for all chat.
|
|
# Or you can give a group specific chat format, to give some extra variation.
|
|
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
|
|
# Note: Using the {PREFIX} and {SUFFIX} placeholders along with {DISPLAYNAME} may cause double prefixes/suffixes to be shown in chat unless add-prefix-suffix is uncommented and set to false.
|
|
|
|
# Available placeholders:
|
|
# {MESSAGE} - The content of the chat message.
|
|
# {USERNAME} - The sender's username.
|
|
# {DISPLAYNAME} - The sender's display name.
|
|
# {NICKNAME} - The sender's Essentials nickname. If the sender has no nickname, the username is shown.
|
|
# {PREFIX} - The sender's prefix, supplied by a permissions plugin.
|
|
# {SUFFIX} - The sender's suffix, supplied by a permissions plugin.
|
|
# {GROUP} - The sender's primary group name, supplied by a permissions plugin.
|
|
# {WORLD} - The world alias of the sender's current world. See the world-aliases section below for details.
|
|
# {WORLDNAME} - The full name of the sender's current world.
|
|
# {SHORTWORLDNAME} - The first character of the sender's current world.
|
|
# {TEAMNAME} - The sender's scoreboard team name.
|
|
# {TEAMPREFIX} - The sender's scoreboard team prefix.
|
|
# {TEAMSUFFIX} - The sender's scoreboard team suffix.
|
|
|
|
format: '{DISPLAYNAME}: {MESSAGE}'
|
|
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
|
|
#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
|
|
|
|
group-formats:
|
|
# default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
|
|
# admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
|
|
|
|
# If you are using group formats make sure to remove the '#' to allow the setting to be read.
|
|
# Note: Group names are case-sensitive so you must match them up with your permission plugin.
|
|
|
|
# You can use permissions to control whether players can use formatting codes in their chat messages.
|
|
# See https://essentialsx.net/wiki/Color-Permissions.html for more information.
|
|
|
|
# World aliases allow you to replace the world name with something different in the chat format.
|
|
# If you are using world aliases, make sure to remove the '#' at the start to allow the setting to be read.
|
|
world-aliases:
|
|
# plots: "&dP&r"
|
|
# creative: "&eC&r"
|
|
|
|
# Whether players should be placed into shout mode by default.
|
|
shout-default: false
|
|
|
|
# Whether a player's shout mode should persist restarts.
|
|
persist-shout: false
|
|
|
|
# Whether chat questions should be enabled or not.
|
|
question-enabled: true
|
|
|
|
## EssentialsX Protect
|
|
|
|
# You need to install EssentialsX Protect for this section to work.
|
|
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
|
|
|
|
protect:
|
|
|
|
# General physics/behavior modifications. Set these to true to disable behaviours.
|
|
prevent:
|
|
lava-flow: false
|
|
water-flow: false
|
|
water-bucket-flow: false
|
|
fire-spread: true
|
|
lava-fire-spread: true
|
|
lava-itemdamage: false
|
|
flint-fire: false
|
|
lightning-fire-spread: true
|
|
portal-creation: false
|
|
tnt-explosion: false
|
|
tnt-playerdamage: false
|
|
tnt-itemdamage: false
|
|
tnt-minecart-explosion: false
|
|
tnt-minecart-playerdamage: false
|
|
tnt-minecart-itemdamage: false
|
|
fireball-explosion: false
|
|
fireball-fire: false
|
|
fireball-playerdamage: false
|
|
fireball-itemdamage: false
|
|
witherskull-explosion: false
|
|
witherskull-playerdamage: false
|
|
witherskull-itemdamage: false
|
|
wither-spawnexplosion: false
|
|
wither-blockreplace: false
|
|
creeper-explosion: false
|
|
creeper-playerdamage: false
|
|
creeper-itemdamage: false
|
|
creeper-blockdamage: false
|
|
ender-crystal-explosion: false
|
|
enderdragon-blockdamage: true
|
|
enderman-pickup: false
|
|
villager-death: false
|
|
bed-explosion: false
|
|
respawn-anchor-explosion: false
|
|
# Monsters won't follow players.
|
|
# permission essentials.protect.entitytarget.bypass disables this.
|
|
entitytarget: false
|
|
# Prevents zombies from breaking down doors
|
|
zombie-door-break: false
|
|
# Prevents Ravagers from stealing blocks
|
|
ravager-thief: false
|
|
# Prevents sheep from turning grass to dirt
|
|
sheep-eat-grass: false
|
|
# Prevent certain transformations.
|
|
transformation:
|
|
# Prevent creepers becoming charged when struck by lightning.
|
|
charged-creeper: false
|
|
# Prevent villagers becoming zombie villagers.
|
|
zombie-villager: false
|
|
# Prevent zombie villagers being cured.
|
|
villager: false
|
|
# Prevent villagers becoming witches when struck by lightning.
|
|
witch: false
|
|
# Prevent pigs becoming zombie pigmen when struck by lightning.
|
|
zombie-pigman: false
|
|
# Prevent zombies turning into drowneds, and husks turning into zombies.
|
|
drowned: false
|
|
# Prevent mooshrooms changing colour when struck by lightning.
|
|
mooshroom: false
|
|
# Prevent the spawning of creatures. If a creature is missing, you can add it following the format below.
|
|
spawn:
|
|
creeper: false
|
|
skeleton: false
|
|
spider: false
|
|
giant: false
|
|
zombie: false
|
|
slime: false
|
|
ghast: false
|
|
pig_zombie: false
|
|
enderman: false
|
|
cave_spider: false
|
|
silverfish: false
|
|
blaze: false
|
|
magma_cube: false
|
|
ender_dragon: false
|
|
pig: false
|
|
sheep: false
|
|
cow: false
|
|
chicken: false
|
|
squid: false
|
|
wolf: false
|
|
mushroom_cow: false
|
|
snowman: false
|
|
ocelot: false
|
|
iron_golem: false
|
|
villager: false
|
|
wither: false
|
|
bat: false
|
|
witch: false
|
|
horse: false
|
|
phantom: false
|
|
|
|
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
|
|
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
|
|
creeper:
|
|
max-height: -1
|
|
|
|
# Disable various default physics and behaviors.
|
|
disable:
|
|
# Should fall damage be disabled?
|
|
fall: false
|
|
|
|
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
|
|
# They will be unable to attack users without that same permission node.
|
|
pvp: false
|
|
|
|
# Should drowning damage be disabled?
|
|
# (Split into two behaviors; generally, you want both set to the same value.)
|
|
drown: false
|
|
suffocate: false
|
|
|
|
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
|
|
lavadmg: false
|
|
|
|
# Should arrow damage be disabled?
|
|
projectiles: false
|
|
|
|
# This will disable damage from touching cacti.
|
|
contactdmg: false
|
|
|
|
# Burn, baby, burn! Should fire damage be disabled?
|
|
firedmg: false
|
|
|
|
# Should the damage after hit by a lightning be disabled?
|
|
lightning: false
|
|
|
|
# Should Wither damage be disabled?
|
|
wither: false
|
|
|
|
# Disable weather options?
|
|
weather:
|
|
storm: false
|
|
thunder: false
|
|
lightning: false
|
|
|
|
## EssentialsX AntiBuild
|
|
|
|
# You need to install EssentialsX AntiBuild for this section to work.
|
|
# See https://essentialsx.net/wiki/Module-Breakdown.html and http://wiki.ess3.net/wiki/AntiBuild for more information.
|
|
|
|
# Should people without the essentials.build permission be allowed to build?
|
|
# Set true to disable building for those people.
|
|
# Setting to false means EssentialsAntiBuild will never prevent you from building.
|
|
build: true
|
|
|
|
# Should people without the essentials.build permission be allowed to use items?
|
|
# Set true to disable using for those people.
|
|
# Setting to false means EssentialsAntiBuild will never prevent you from using items.
|
|
use: true
|
|
|
|
# Should we warn people when they are not allowed to build?
|
|
warn-on-build-disallow: true
|
|
|
|
# For which block types would you like to be alerted?
|
|
# You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
|
|
alert:
|
|
on-placement: LAVA,TNT,LAVA_BUCKET
|
|
on-use: LAVA_BUCKET
|
|
on-break:
|
|
|
|
blacklist:
|
|
|
|
# Which blocks should people be prevented from placing?
|
|
placement: LAVA,TNT,LAVA_BUCKET
|
|
|
|
# Which items should people be prevented from using?
|
|
usage: LAVA_BUCKET
|
|
|
|
# Which blocks should people be prevented from breaking?
|
|
break:
|
|
|
|
# Which blocks should not be moved by pistons?
|
|
piston:
|
|
|
|
# Which blocks should not be dispensed by dispensers
|
|
dispenser:
|
|
|
|
## EssentialsX Spawn + New Players
|
|
|
|
# You need to install EssentialsX Spawn for this section to work.
|
|
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
|
|
|
|
newbies:
|
|
# Should we announce to the server when someone logs in for the first time?
|
|
# If so, use this format, replacing {DISPLAYNAME} with the player name.
|
|
# If not, set to ''
|
|
#announce-format: ''
|
|
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
|
|
|
|
# When we spawn for the first time, which spawnpoint do we use?
|
|
# Set to "none" if you want to use the spawn point of the world.
|
|
spawnpoint: newbies
|
|
|
|
# Do we want to give users anything on first join? Set to '' to disable
|
|
# This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
|
|
#kit: ''
|
|
kit: tools
|
|
|
|
# What priority should we use for handling respawns?
|
|
# Set this to none, if you want vanilla respawning behaviour.
|
|
# Set this to lowest, if you want Multiverse to handle the respawning.
|
|
# Set this to high, if you want EssentialsSpawn to handle the respawning.
|
|
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
|
|
# Note: Changes will not apply until after the server is restarted.
|
|
respawn-listener-priority: high
|
|
|
|
# What priority should we use for handling spawning on joining the server?
|
|
# See respawn-listener-priority for possible values.
|
|
# Note: Changing this may impact or break spawn-on-join functionality.
|
|
# Note: Changes will not apply until after the server is restarted.
|
|
spawn-join-listener-priority: high
|
|
|
|
# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
|
|
respawn-at-home: false
|
|
|
|
# When users die, should they respawn at their bed instead of the spawnpoint?
|
|
# The value of respawn-at-home (above) has to be true.
|
|
respawn-at-home-bed: true
|
|
|
|
# When users die, should EssentialsSpawn respect users' respawn anchors?
|
|
respawn-at-anchor: false
|
|
|
|
# Teleport all joining players to the spawnpoint
|
|
spawn-on-join: false
|
|
# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
|
|
#spawn-on-join: guests
|
|
# The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
|
|
#spawn-on-join:
|
|
#- guests
|
|
#- admin
|
|
|
|
# End of file <-- No seriously, you're done with configuration.
|