134 lines
5.3 KiB
TOML
134 lines
5.3 KiB
TOML
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# Config version. Do not change this
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config-version = "2.7"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25565"
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# What should be the MOTD?
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motd = "<#09add3>A Velocity Server"
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# What should we display for the maximum number of players?
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should the proxy enforce the new public key security standard? By default, this is on.
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force-key-authentication = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# - "none": No forwarding will be done. All players will appear to be connecting from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard plugin. Use if you run servers using Minecraft 1.12 or lower, or if they don't support modern.
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# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "bungeeguard"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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forwarding-secret-file = "forwarding.secret"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, use ping-passthrough = "mods" instead for a nicer display in the server list.
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announce-forge = false
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# If enabled and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response. The first server in your try list with a mod list will be used.
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# - "description": Uses the description and mod list from the backend server. The first server in the try list that responds is used for the description and mod list.
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# - "all": Uses the backend server's response as the proxy response. Velocity configuration is used as fallback.
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ping-passthrough = "all"
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# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
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enable-player-address-logging = true
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[servers]
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dewdemolisher = "127.0.0.1:30010"
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johnside = "127.0.0.1:30009"
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bloxelcom = "127.0.0.1:30012"
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beta = "127.0.0.1:30011"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"dewdemolisher"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"mc.jimbosfiles.com" = [
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"dewdemolisher"
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]
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"john.jimbosfiles.com" = [
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"johnside"
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]
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"blox.jimbosfiles.com" = [
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"bloxelcom"
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]
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"beta.jimbosfiles.com" = [
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"beta"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then don't enable it.
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haproxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = false
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = false
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# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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# loses connection to the server without an explicit disconnect message by attempting to fall the
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# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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# can disable this setting to use the BungeeCord behavior.
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failover-on-unexpected-server-disconnect = true
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# Declares the proxy commands to 1.13+ clients.
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announce-proxy-commands = true
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# Enables the logging of commands
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log-command-executions = false
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# Enables logging of player connections when connecting to the proxy, switching servers
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# and disconnecting from the proxy.
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log-player-connections = true
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# Allows players transferred from other hosts via the
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# Transfer packet (Minecraft 1.20.5) to be received.
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accepts-transfers = false
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[query]
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enabled = false
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port = 25577
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map = "Velocity"
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show-plugins = false
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