NixOS-Config/nixos/server/minecraft/velocity.toml

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# Config version. Do not change this
config-version = "2.7"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25565"
# What should be the MOTD?
motd = "<#09add3>A Velocity Server"
# What should we display for the maximum number of players?
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false
# Should we forward IP addresses and other data to backend servers?
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard plugin. Use if you run servers using Minecraft 1.12 or lower, or if they don't support modern.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "bungeeguard"
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, use ping-passthrough = "mods" instead for a nicer display in the server list.
announce-forge = false
# If enabled and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false
# Should Velocity pass server list ping requests to a backend server?
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response. The first server in your try list with a mod list will be used.
# - "description": Uses the description and mod list from the backend server. The first server in the try list that responds is used for the description and mod list.
# - "all": Uses the backend server's response as the proxy response. Velocity configuration is used as fallback.
ping-passthrough = "all"
# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true
[servers]
dewdemolisher = "127.0.0.1:30010"
johnside = "127.0.0.1:30009"
bloxelcom = "127.0.0.1:30012"
beta = "127.0.0.1:30011"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"dewdemolisher"
]
[forced-hosts]
# Configure your forced hosts here.
"mc.jimbosfiles.com" = [
"dewdemolisher"
]
"john.jimbosfiles.com" = [
"johnside"
]
"blox.jimbosfiles.com" = [
"bloxelcom"
]
"beta.jimbosfiles.com" = [
"beta"
]
[advanced]
# How large a Minecraft packet has to be before we compress it.
compression-threshold = 256
# How much compression should be done (from 0-9). The default is -1, which uses the default level of 6.
compression-level = -1
# How fast (in milliseconds) are clients allowed to connect after the last connection? By default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000
# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000
# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000
# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then don't enable it.
haproxy-protocol = false
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false
# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true
# Shows ping requests to the proxy from clients.
show-ping-requests = false
# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true
# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true
# Enables the logging of commands
log-command-executions = false
# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true
# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false
[query]
enabled = false
port = 25577
map = "Velocity"
show-plugins = false